Lucas Simon
12 December 2024
Aligning Virtual Heads with Real Faces in Unity Using MediaPipe

It can be difficult to guarantee precise virtual head location in augmented reality applications that use Unity and MediaPipe. Lens distortion or improper camera calibration are common causes of misalignment. Developers can greatly increase accuracy by addressing focal length and utilizing techniques like shaders and machine learning. To address these problems, this article examines workable Unity solutions.